Guns Of Icarus Online Crack

Guns of Icarus Online General Discussions Topic Details. Icarus the improviser. Jul 3, 2017 @ 8:23am i am unable to fly the crusadersolved i switched factions to the purple guys, since they have my favorite ship, the crusader, but when i go and try to find it on the ship loadout selection, its. Guns of Icarus Online (also known as Guns of Icarus Alliance) is a steampunk-themed multiplayer first-person shooter video game developed and published by American studio Muse Games. It is a follow-up to Guns of Icarus (now known as Flight of the Icarus), and was released on October 29, 2012. A cooperative, PvE companion game Guns of Icarus Alliance was released on March 31, 2017. Immerse yourself into next level airship battles and conquer the skies in Guns of Icarus Online, a steampunk multiplayer first-person shooter video game developed and published by American studio Muse Games. This game focuses on airship combat where players need to control a huge airship and fight other teams across sprawling outdoor arenas. An airship is controlled by up to four players, with.

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Guns of Icarus Online
Developer(s)Muse Games
Publisher(s)Muse Games
Composer(s)Gimmen Gong, Andres Soto
SeriesGuns of Icarus
EngineUnity
Platform(s)Microsoft Windows
OS X
Linux
PlayStation 4
Release
Genre(s)Strategy, First-person shooter
Mode(s)Multiplayer[1]

Guns of Icarus Online (also known as Guns of Icarus Alliance) is a steampunk-themed multiplayerfirst-person shootervideo game developed and published by American studio Muse Games. It is a follow-up to Guns of Icarus (now known as Flight of the Icarus), and was released on October 29, 2012.[2][3] A cooperative, PvE companion game Guns of Icarus Alliance was released on March 31, 2017.[4] On December 23, 2011, Muse Games launched a Kickstarter project to raise $10,000 to partially fund the development of Guns of Icarus Online, and the company subsequently received $35,237 at the close of the bidding on February 21, 2012.[5] Following the completion of their fundraising campaign, Muse Games co-developer Eric Chung announced that Guns of Icarus Online would enter closed beta on April 10, 2012.[6]

Guns of Icarus Online Version 1.0 officially went online on October 29, 2012. The improved Version 1.1 was first available through Steam on November 20 and online on November 23. In early 2013, Linux support was added.[7] A PlayStation 4 version launched May 1, 2018 with full cross-platform support.[8]

Gameplay[edit]

Guns of Icarus Online is a steampunk/dieselpunk, multiplayer, first-person shooter that focuses on airship combat. Each airship is controlled by up to four players, with each member of the crew taking a specific role.Players can choose three different classes: gunner, engineer or pilot, which allow them access to different kinds of tools. The captain of each ship chooses which weapons the ship uses. There are also several ships available:

  • Galleon: the Galleon is by far the biggest and more resilient ship, but also the slowest one. It focuses on high firepower and tank capabilities with high hull armor.
  • Squid: the Squid is the fastest ship in the game which allows its commander to outmaneuver enemy ships, but it is the least resilient ship and does not have a weapon slot for Heavy Weapons.
  • Goldfish: the Goldfish has a main gun on its prow, and two secondary guns on the port and starboard sides and another positioned at the rear. It relies on its moderate speed and high maneuverability.
  • Junker: the Junker has 5 small weapon mountings. It also has high maneuverability, but a low speed.
  • Pyramidion: the Pyramidion has two guns on the top deck and two on the low deck. With very high damage output, but low turning speed, this ship is very versatile.
  • Spire: the Spire has a very high turning speed, but a very low linear speed. It is a high dps ship with very low hull armor.
  • Mobula: the Mobula has 5 weapons on the front, but none on the sides nor the back. It has great vertical movement, but is difficult to repair in the heat of the battle.
Guns Of Icarus Online Crack

After being in development since late 2013, the Alliance add-on launched on March 31, 2017. This added several PvE game modes, a faction war gameplay system where players play matches to earn war effort so that their faction can take over or defend pieces of land on a map of the game world, and, at Alliance's launch, it contained four joinable factions and four new playable ships. Two new factions and their respective exclusive ships were progressively added in updates throughout spring and summer in 2017.

These new ships include:

  • Magnate: A ship belonging to the Mercantile Guild faction, this decorated ship is slow-moving, but has three guns on each side; two light gun mountings and one heavy, allowing for the Magnate to have a high damage-per-second.
  • Corsair: A ship belonging to the Anglean Republic, the Corsair is the largest ship in the game. This ship is heavily armoured and slightly faster than a Galleon, and has two heavy guns and light guns on each side, as well as a heavy gun on the front and a light gun on the stern, allowing the Corsair to exhibit high damage within limited intervals due to its speed and amount of weapons.
  • Shrike: Specific to the Order of Chaladon, the Shrike is the second fastest ship in the game after the Squid. However, like the Squid, its hull is weak, and has only average turning speed. This ship has two heavy and light gun mounts on the port and starboard sides of the ship, making the Shrike preferable for 'hit-and-run' tactics.
  • Crusader: Belonging to the Fjord Baronies, the Crusader is large and heavily armed, with two heavy guns on the front and two light guns on either side, allowing for a wide frontal attack range. It has good vertical speed, but low health and armor.

The following two ships were added to Alliance after its launch:

  • Stormbreaker: A patchwork airship specific to the Arashi League, this aircraft has extremely fast acceleration and decent speed, as well as fast turning. Its main firepower is concentrated on the port side, with three light guns lined along this side of the ship and a lone heavy gun on the starboard side. It is nimble, but has low health and armor.
  • Judgement: Belonging to the Yesha Empire, the Judgement is versatile and has high armor, but indecent forward and turning speed, as well as low health. Its firepower is concentrated towards the front and the rear, with two forward facing light guns and a heavy gun, as well as a heavy gun and light gun facing to the rear.

Reception[edit]

Guns of Icarus Online received mixed to positive reviews. On Metacritic, it scored 64 out of 100 based on 7 reviews,[9] and on GameRankings 70.60% based on 5 reviews.[10] As of July 2018, the game's rating on Steam is 92% - 'Very Positive'.[11]

See also[edit]

References[edit]

Icarus
  1. ^Sharkey, Mike (24 May 2012). 'Interview: Muse Games Talks Guns of Icarus Online'. GameSpy. Retrieved 30 July 2012.
  2. ^'Guns of Icarus Online'. GameSpot UK. Archived from the original on 24 January 2013. Retrieved 30 July 2012.
  3. ^Prell, Sophie (July 24, 2012). 'Guns of Icarus Online is an upcoming team based, steampunk airship simulator on the PC'. Penny Arcade Report. Retrieved 30 July 2012.
  4. ^'Guns of Icarus Alliance'. Steam (software). Retrieved 12 September 2017.
  5. ^'Guns of Icarus Online'. Kickstarter. Retrieved 30 July 2012.
  6. ^Chung, Eric (10 April 2012). 'Closed-Beta Summary'. Muse Games. Archived from the original on 27 January 2013. Retrieved 30 July 2012.
  7. ^'Guns of Icarus Online adds Linux support'. VG247.com.
  8. ^'Guns of Icarus Alliance PS4 Release Date Revealed'. PlayStation LifeStyle. 2018-03-29. Retrieved April 30, 2018.
  9. ^'Guns of Icarus Online for PC Reviews'. Metacritic. Retrieved 18 January 2014.
  10. ^'Guns of Icarus Online for PC'. GameRankings. Retrieved 28 May 2013.
  11. ^'Guns of Icarus Online on Steam'. steampowered.com.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Guns_of_Icarus_Online&oldid=993322178'

Guns of Icarus Online Starter’s Guide by Alistair_MacBain

This one is for guys starting with the game and dont know what they do. And its more for guys playing random/public games. U may switch around if u are premade team but to play premade u really need to get into the games which most guys do in public games. Some things may go bid wide into things so also bid advanced players may get to know sth. I name myself as a good player but for sure there are many way better players in this game. Feel free to add. I may edit into the guide.

So lets start with the guide.

This game is all about teamplay. When u play this game u dont want to stay silent and dont talk. The thing to master the game is communication. Always remember x is the key for voip. This game wouldnt be that good (imo) without the implemented voip.
I would recommend u to learn the nautival terms for the directions cause there are some captains using them. There is a thread bout it in the forum. U can also use the o’clock version to say directions.

Often new players shoot every ship they see. Thats obviously not the best cause u will often hit teammates and there is teamdamage (afaik). U can divide between ally and enemy by looking at their balloon. The red team got a red sign on it and the blue team a blue sign.

ship parts/components

Lets start with the ship parts. Every ship has some components. U can see icons for each component on the side of ur screen or on the component if they are damaged or destroyed.

Repairing and rebuilding is sth different. Repairing means a components is still up but is damaged. That means u use ur repair tool (rubber mallet or pipe wrench) and hit it once. Then u wait for the cooldown to run down. In this time u can do sth else. There will be no sense to spam it.

If a component is destroyed which means its icon is red u need to hit it several times with ur repair tool till its up again.

Every repair tool got 3 stats on it. Cooldown which shows how long u have to wait till repair cooldown runs out. HP repair which means how much HP u repair on the component and rebuild power which shows how fast u can rebuild things with it.

Then there is fire. If a component is on fire it takes damage over time. If it is a gun u cant use it till fire is out.

To extinguish fires u need fire extinguishe or chem. spray.

For information about the components read the ship parts section on this site. (http://gunsoficarus.com/gameplay/ship-parts/)

I just want to add one small priority thing which should be clear after reading in the above.
Hull>balloon>engines>guns

Classes

Just some basics to the classes. Visit the Art of … threads of Theodrixx for more about that. I just say the basics and things everyone should know. The loadouts may switch around due to ur style but here are some ok ones for random games and for newer players. There are three roles to fit. Every role can take three items for its own role and one for the others.

Pilot

The pilot which is always just one on ur ship. He stays most of the time at the helm and controls the ship.

Loadout:
pilot tools: (could use some advise here cause im not that good captain and dont know bout it) just to say for now dont take spyglass
engineer tool: pipe wrench cause its quite good at repair and rebuild
ammo type: doesnt really matter cause u wont stay at guns for 99% of time

Gunner

The gunner which will stay most of the time at the guns and just uses them.

Loadout:
pilot tool: spyglass (u cant use any other one outside helmet)
engineer tool: pipe wrench (my preference cause its an allrounder)
ammo types: greased rounds/incendiary rounds, charged rounds
The third one doesnt really matter cause u will mostly use just two. If ur new dont use lognager cause u dont want to miss it (damages ur gun hard and just one shot). Test around with the last one. (could take some recommendation on this)

Engineer

As engineer u repair and rebuild all important parts of the ship. U can jump in guns if nth is in danger and u dont have anything to do. U can do always sth. Even if u just scout around to spot enemys and tell that to ur pilot.

There are two different loadouts. One is for emergency engineers (as i call them) and one for buffer engineers. The emergency engineer is the repairing one. He is the one who runs around most times and repairs/rebuilds. The buffer one is most times the one also using guns. To buff a component/gun use the buff hammer and hit the part till the yellow indicator left is full. The right indicator shows how long the buff is running. U can prepare buffs by filling the indicator (left) till its nearly full and use it just before the battle. For random games the emergency engineer is better cause ur faster in repair/rebuild cause u got tools for both.

Loadout :
pilot tool: spyglass
engineer tool:
emergency engineer: rubber mallet, shifting spanner, fire extinguisher/chem. spray
buffer engineer: pipe wrench, buff hammer, fire extinguisher/chem. spray (not 100% sure with the pipe wrench)
ammo type: greased rounds/incendiary rounds
As a buffer engineer u may take ammo for medium guns (burst rounds or charged rounds).

And then there is a captain.

The captain is the one who decides before the match which ship with which loadout u get. U will most times let this one be the pilot cause he wants to fit his equip most likely with the ship. The captain also got the right in the game to hop in the helm everytime he wants also if another one is on the helm.

In most cases u want to get a setup of one pilot (nether ever more), one gunner and two engineers. The egnineers are in an optimal case one buffer and one emergency. But talk before the game starts.
There are cases u switch that around.

Guns(some correction here could be good too)

Before we get into guns some basics. U most likely want to hit the hull with most guns (special weapons may shoot balloon first).

The guns are divided into 2 categories. The medium guns which are heavy flak, manticore/hwacha and twin carronade.

The flak is quite good at medium and close range but hard to hit at long range. It does good damage.

The hwacha is for now not that good. It looks awesome but it good very low damage. Its more accurate at long range than a flak.

The carronade is for close range and it doesnt good damage. (dunno bout this i rarely see it)

The small guns are much more. I will concentrate on some.

Mercury field gun: Its really good (not to say op)at long and medium range. It does good damage to armor and health.

Flamer: sure thing, not so high damage but sets things on fire, good for distraction (try to spread ur fire with it, u want to set everything on fire so dont point it on just one thing)

light carronade: good damage to balloon but really close range

beacon flare gun: bid like the flamer but also reveals enemys in clouds

harpoon: fires a projectile at an enemy and if u hit the hull the rope will reveal which links u to the enemy ship

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For more about the guns use the stats in game and the damage section on this page.
http://gunsoficarus.com/gameplay/weapons/

Ships

U should learn the placement of each ships components and guns while playing this game to see whats happening.

Every ship has a weak spot on top and beneath and some specific ones for each ship. As pilot u want to stay most times in their weak spots and a bid up or down of them to get a greater aim for ur gunners on their hull.

Galleon: Its the tank under the airships. 4 medium guns on the lower deck (two to each side) and 2 small guns (one to left and on to back) on the upper deck. It got most health and armor of all ships. It good a weak side at the front and its not very fast. U most likely want one engineer on upper deck with the pilot and one engineer (buffer) on the lower deck. The engi on the lower deck is the jumper who switches up if things go worst.

Goldfish: Its a light armored ship with one medium gun at the front and 2 small guns on the sides. It got a weak back. The gunner will most times stay in the medium front gun and shoot the enemy. The side ones are most times just for a quick pass of the enemy and get the hell outta him while passing. Its quite fast.

Spire: The Spire is like a tower. Its quite slow but really fast at turning. It got 2 small guns on upper deck (one facing front and one facing right) and one medium (facing front) and one small gun (facing left) on the middeck (third deck to be correct). It got a weak spot behind. Its medium to low armored.
And just cause its hard to see it got a ladder from topdeck to lowest deck.

Pyramidion: Its medium to good armored but slow (faster than galleon). It got 2 small guns (facing front) on the upper deck (reached by ladder) and 2 small guns (facing left) on lower deck. It got a big weak spot at right side and behind.

Junker: Its bid of a better gunned and armored (not sure) version of the goldfish but a bid slower. It got one small gun (facing front) and 4 small guns facing left and right (each side on lower and lower deck).
It got a weak spot behind.

Squid: Its way the fastest but also the weakest armored ship. It got 3 small guns (facing front, left and behind). It got no guns on its right but u just need to shoot it to get it run away. The squid is only made for quick attacks. U want to come from outta vision and their weak spots pass them and run away. I would only recommend it for experienced captains.

There is also a function to spot enemys. U use it with the spyglass (left click for spot, right click for zoom, mouse wheel for zoom in/out). U can just spot enemy ships. Spotting a ship means u get a marker around it which counts for ur whole time as long as any ship of ur team sees it. They are also on map with this.

Some hotkeys u may want to know:

X is for voip. In lobby its for the full lobby but ingame just for ur crew.
C is for captains talk. Only captains can talk while a match through it to coordinate their ships.
J is the regional chat. Outside game its for everyone (also outside gamelobby) and ingame its for both teams.
K is for ur team in the lobby and in the game.
L is just for ur crew in the lobby and in the game.
M is for the map ingame.

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One thing for maps.

Guns Of Icarus Index

There are Deathmatchs where u just want to kill the enemy. This u see at the top. If there are colored flags with numbers its a deathmatch.
The other mode is capture points. The cature points are marked on the map and who they belong to.
If ur in a capture point map u see it by coloured circles at the top of the screen its a cp map.